WILDERLAND (WL) allows you to see what’s REALLY going on in this wonderful world created by Veronika Megler and Philip Mitchell in 1982 at Melbourne House. It runs the original game code in a rudimentary Spectrum emulator, while displaying the state of objects and animals, the current positions of the latter, and a log what all the other creatures (NPC) do while Bilbo is in one place.
Tag: games
A first-person engine in 265 lines
a first-person exploration from scratch, quickly and without difficult math, using a technique called raycasting
The beginners’ guide to Redcode, v1.21
Core War (or Core Wars) is a programming game where assembly programs try to destroy each other in the memory of a simulated computer. The programs (or warriors) are written in a special language called Redcode, and run by a program called MARS (Memory Array Redcode Simulator).
Learning Three.js: Augmented Reality 3D Pong
This post presents a livecoding screencast of Augmented Reality 3D Pong. This is an experiment to use augmented gestures as a way to interact with game. So i picked a game classic “pong”. We gonna learn how to code a pong in augmented reality with webgl. The result code is only 100lines!! Nice for augmented reality + webgl + a game 🙂
The goal of this project is to create an Infinite Randomish Universe within which the player explores, quests, fights, loots, equips, levels and more.
Mystik RPG – An open-source Java 2D Tile RPG Engine
Mystik RPG’s goal is to become a great Java 2D Tile RPG Engine. It boasts multiple maps, configurable maps in JSON, local content storage, monsters and more! You can start by either downloading the GitHub repo for faster, offline playability, and dissect the game, play with the map editor, or play directly from the browser!
Matt’s Webcorner – Direct3D 9.0 API Interceptor
This is a program that intercepts all Direct3D 9 (D3D9) commands issued by a running application. These commands are then dispatched to a separate program that interprets and responds to them. The commands can be forwarded to the operating system, discarded, or modified as desired.
Mibbu gives you everything you need for fast prototyping your Javascript game in just 4.35KB of code. Games created with Mibbu can be displayed using Canvas or DOM mode (you can change it with one single function, or use feature detection to use DOM where it is n canvas, like in IE family).
Making Games with JavaScript and Crafty
The day has come where JavaScript games are possible and not only possible but simple. This article will show you how easy it is to create games in JavaScript using the canvas tag and even basic divs with the help of a new game engine called Crafty.
Ogmo Editor is a general-purpose 2D visual level editor for independant game developers. It’s an Adobe® AIR™ application and it is cross-platform, running on Windows, OS X and Linux.
Crafty- JavaScript Game Engine
A lightweight, modular JavaScript game engine to easily produce high quality games.
Includes a large variety of components such as animation, event management, redraw regions, collision detection, sprites and more.
Isle of Tune
A beautiful combination of a game and a sequencer. Build a city that plays music, then release cars to the streets to make the groove happen.
3D Driving Simulator on Google Maps
A perspective version of 2D Driving Simulator on Google Maps work-in-progress.
This application is powered by new Map3D class of Google Maps API for Flash and Papervision3D.
andengine – Project Hosting on Google Code
AndEngine is a free 2D OpenGL Game Engine for the Android platform.
* Android-Optimized
* Android 1.6 Compatibility
* SplitScreen
* Network Multiplayer
* Live-Wallpapers
* MultiTouch
* Physics-Engine (Box2D)
Another World (or, Out of This World) is a wonderful game developed by Eric Chahi and released in 1991.
I have some kind of obsession with this game. During the years, I ported various versions of the game (3DO, PC, hires) to a handful of platforms: PSP, PS2, GBA and PC. Here is my new pure Javascript implementation. No plugins, no ActiveX, no Flash. Just need a modern browser (Chrome, Safari, Firefox, Opera) and you’re good to go.
Libgdx offers modules for graphics via OpenGL ES, audio, input and file i/o as well as a full Box2D JNI wrapper especially suited for Android. All modules abstract away system specifics so you can execute the same code on the desktop and Android.
Using genetic algorithms to find Starcraft 2 build orders
Over on a forum called teamliquid, a user by the name of Lomilar posted a fairly long thread about a program he had written that optimized build orders for the zerg race in starcraft. He eventually cleaned up his code and posted the code to googlecode. The program is called EvolutionChamber (a clever name, as it’s the name of one of the buildings in the game), and it uses genetic algorithms to find build orders.
replicaisland – Project Hosting on Google Code
Replica Island is a side-scrolling platformer for Android devices. It stars the Android robot as its protagonist as he embarks on a dangerous mission to find a mysterious power source. This is a complete game: all art, dialog, level layouts, and other data are included along with the code.
This web page is dedicated to providing Pac-Man players of all skill levels with the most complete and detailed study of the game possible. New discoveries found during the research for this page in December 2008 have allowed for the clearest view yet of the actual ghost behavior and pathfinding logic used by the game.