Robotlegs AS3 Micro-Architecture

Robotlegs is a pure AS3 micro-architecture (framework) with a light footprint and limited scope. Simply put, Robotlegs is there to help you wire your objects together. It provides the glue that your application needs to easily function in a decoupled way. Through the use of automated metadata based dependency injection Robotlegs removes boilerplate code in an application. By promoting loose coupling and avoiding the use of Singletons and statics in the framework Robotlegs can help you write code that is highly testable.


FlexPMD – Flex PMD – Adobe Open Source

FlexPMD is a tool that helps to improve code quality by auditing any AS3/Flex source directory and detecting common bad practices, such as:

* Unused code (functions, variables, constants, etc.)
* Inefficient code (misuse of dynamic filters, heavy constructors, etc.)
* Over-complex code (nested loops, too many conditionals, etc.)
* Over-long code (classes, methods, etc.)
* Incorrect use of the Flex component lifecycle (commitProperties, etc.)


jpegcam – Project Hosting on Google Code

Flash + Javascript library which allows you to display a variable-sized Flash movie in your page that captures Webcam snapshots (still frames), and submits them to your server in JPEG format. Sample PHP 5 code included for receiving submissions and saving them to disk.
The Flash movie first activates the webcam and allows the user to make adjustments before submitting. All controls for displaying the Flash device configuration panel and taking snapshots is handled from Javascript. This way you can control the user interface, using your own buttons and layout. The Flash movie consists of nothing except a full-canvas camera control with NO flash user interface elements.


Introducing FLVSlicer

FLVSlicer allows you to extract a “slice” of an FLV at runtime, but also merge multiple slices if you need to. The library may be really useful if you want to get a specific part from an FLV with no server involved. Ley’s say for instance that you are looking for a specific text content in a video and you would like to save it on your hard disk or post it on youtube.


collisiondetectionkit – Google Code

The Collision Detection Kit is a package of classes created for pixel-precise, shape-based collision detection for all display objects. It is written in Actionscript 3.0 and meant for Flash Player version 9 and higher. The Collision Detection Kit comes with several features to control how collisions are detected, and provides data for the user of the class so they can do something about the collision:


Big Spaceship | Labs Blog – Simple Sequencer

We often have the problem of sequencing animations and events, e.g. 1. close all windows, 2. move somewhere else, 3. open windows.

To make our lives a little bit easier I was looking for a simple class that we can use to sequence those tasks. I looked around but couldn’t find anything that was small, simple to fit our needs. So I wrote one called SimpleSequencer.


Jobe Makar: A* (astar) Pathfinding

A* is a state change optimization algorithm. It looks at a system in its current state and determines the lowest cost series of state changes needed to arrive at a target end state. Most commonly A* is used for pathfinding. I have never seen A* used for anything but pathfinding, but you could use it to do things like solve a Rubik’s cube or a picture slider puzzle.

A nice implementation of A_STAR in actionscript


GreenSock

This update of TweenLite and TweenMax is probably the most significant ever, so I figured the announcement warranted a page of its own to describe all the exciting enhancements and to answer common questions.Full documentation still resides on the regular TweenLite and TweenMax pages. Version 10 delivers a whole new level of flexibility, performance, and tweenable goodness


Mohammad Haseeb » Attention Everyone…

This version is no nonsense heart of the OpenSteer library. This version is purely actionscript. It is optimized and not a direct port of its ancestor. I have removed the annotation, the plugins, and drawing classes as well as many amounts of non understandable code, just so that anyone who picks up OpenSteer for Actionscript can work with it.

a port of the excellent opensteer steering library into actionscript

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