Ogmo Editor is a general-purpose 2D visual level editor for independant game developers. It’s an Adobe® AIR™ application and it is cross-platform, running on Windows, OS X and Linux.
Tag: as
Robotlegs AS3 Micro-Architecture
Robotlegs is a pure AS3 micro-architecture (framework) with a light footprint and limited scope. Simply put, Robotlegs is there to help you wire your objects together. It provides the glue that your application needs to easily function in a decoupled way. Through the use of automated metadata based dependency injection Robotlegs removes boilerplate code in an application. By promoting loose coupling and avoiding the use of Singletons and statics in the framework Robotlegs can help you write code that is highly testable.
FlexPMD – Flex PMD – Adobe Open Source
FlexPMD is a tool that helps to improve code quality by auditing any AS3/Flex source directory and detecting common bad practices, such as:
* Unused code (functions, variables, constants, etc.)
* Inefficient code (misuse of dynamic filters, heavy constructors, etc.)
* Over-complex code (nested loops, too many conditionals, etc.)
* Over-long code (classes, methods, etc.)
* Incorrect use of the Flex component lifecycle (commitProperties, etc.)
AS3 hidden treasure in the mm.cfg file
I knew for a long time now that flash had undocumented features, little part of flash that could help speed up process (like the memory opcodes) or make interaction easy with right click and that kind of things. But I never thought that FlashPlayer would hide data that could help find bugs, or give better knowledge of how flash is interpreted.
tobeytailor’s gordon at master – GitHub
Gordon: An open source Flash runtime written in pure JavaScript
jpegcam – Project Hosting on Google Code
Flash + Javascript library which allows you to display a variable-sized Flash movie in your page that captures Webcam snapshots (still frames), and submits them to your server in JPEG format. Sample PHP 5 code included for receiving submissions and saving them to disk.
The Flash movie first activates the webcam and allows the user to make adjustments before submitting. All controls for displaying the Flash device configuration panel and taking snapshots is handled from Javascript. This way you can control the user interface, using your own buttons and layout. The Flash movie consists of nothing except a full-canvas camera control with NO flash user interface elements.
De MonsterDebugger – Open Source Flash, Flex and AIR debugger
De MonsterDebugger is an open source debugger for Adobe Flash, Flex and AIR. De MonsterDebugger is made in Flex and AIR by design studio De Monsters.
FLVSlicer allows you to extract a “slice” of an FLV at runtime, but also merge multiple slices if you need to. The library may be really useful if you want to get a specific part from an FLV with no server involved. Ley’s say for instance that you are looking for a specific text content in a video and you would like to save it on your hard disk or post it on youtube.
SilverX – Flash to Silverlight converter
SilverX supports all basic Flash features: vector primitives, images, texts and animations, so almost all Flash movie resources get accurately converted to Silverlight.
collisiondetectionkit – Google Code
The Collision Detection Kit is a package of classes created for pixel-precise, shape-based collision detection for all display objects. It is written in Actionscript 3.0 and meant for Flash Player version 9 and higher. The Collision Detection Kit comes with several features to control how collisions are detected, and provides data for the user of the class so they can do something about the collision:
Big Spaceship | Labs Blog – Simple Sequencer
We often have the problem of sequencing animations and events, e.g. 1. close all windows, 2. move somewhere else, 3. open windows.
To make our lives a little bit easier I was looking for a simple class that we can use to sequence those tasks. I looked around but couldn’t find anything that was small, simple to fit our needs. So I wrote one called SimpleSequencer.
Faster JPEG Encoding with Flash Player 10< ByteArray.org
A JPEG encoder in AS3 made twice as fast by using the flash10 vector class
Tweensy is an extremely efficient Actionscript 3 property tweener. Contained within Tweensy is an expansion package called Tweensy FX which allows for motion effects to be applied onto DisplayObjects.
VizualPV3D is a Flash Visualization Application that provides a GUI interface to create and manipulate objects in 3D scenes using Papervision3D.
Jobe Makar: A* (astar) Pathfinding
A* is a state change optimization algorithm. It looks at a system in its current state and determines the lowest cost series of state changes needed to arrive at a target end state. Most commonly A* is used for pathfinding. I have never seen A* used for anything but pathfinding, but you could use it to do things like solve a Rubik’s cube or a picture slider puzzle.
A nice implementation of A_STAR in actionscript
Finite State Machines for AI in Actionscript
How to implement a deterministic finite state machine with state objects in actionscript
The PushButton Engine is an open-source game engine and framework that’s designed for a new generation of games. This game engine helps you spend less time with code conventions and more time designing fun experiences
This update of TweenLite and TweenMax is probably the most significant ever, so I figured the announcement warranted a page of its own to describe all the exciting enhancements and to answer common questions.Full documentation still resides on the regular TweenLite and TweenMax pages. Version 10 delivers a whole new level of flexibility, performance, and tweenable goodness
Mohammad Haseeb » Attention Everyone…
This version is no nonsense heart of the OpenSteer library. This version is purely actionscript. It is optimized and not a direct port of its ancestor. I have removed the annotation, the plugins, and drawing classes as well as many amounts of non understandable code, just so that anyone who picks up OpenSteer for Actionscript can work with it.
a port of the excellent opensteer steering library into actionscript
shurikencomponents – Google Code
Shuriken is an ActionScript 2 component framework created to enable developers to create applications for mobile devices that support Flash Lite 2 (phones/mobiles, Chumby, Windows Mobile, etc.).