Open Challenges in First-Person Shooter (FPS) AI Technology


Open Challenges in First-Person Shooter (FPS) AI Technology | AiGameDev.com

First-person shooters have a reputation for driving graphics technology, and it’s no different for AI. Many notable innovations of the past few years have come from FPS games — including the AI Director from LEFT 4 DEAD, the STRIPS-planner from F.E.A.R. the HTN planner in KILLZONE 2, etc. With the latest wave of shooters being released in Q1 & Q2 2011 (e.g. CRYSIS 2, BULLETSTORM, BRINK) there’s no better time to stop and take a look at which challenges are still ahead of us.

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