Modeling Opinion Flow in Humans Using Boids Algorithm & Social Network Analysis
Given the opinions and desires of a non-player character (actors), it is possible to devise a cost-benefit calculation to decide what they are likely to do. This is a common problem in Game AI and much good work has already been done on this. But this supposes a fixed set of opinions (beliefs) in the actors. We would like to allow the actors to evolve and change their opinions over time, just as real people do.