Wilderland - the Hobbit game emulator
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Wilderland
WILDERLAND (WL) allows you to see what's REALLY going on in this wonderful world created by Veronika Megler and Philip Mitchell in 1982 at Melbourne House. It runs the original game code in a rudimentary Spectrum emulator, while displaying the state of objects and animals, the current positions of the latter, and a log what all the other creatures (NPC) do while Bilbo is in one place.

A first-person engine in 265 lines
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A first-person engine in 265 lines
a first-person exploration from scratch, quickly and without difficult math, using a technique called raycasting

The beginners' guide to Redcode, v1.21
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The beginners' guide to Redcode, v1.21
Core War (or Core Wars) is a programming game where assembly programs try to destroy each other in the memory of a simulated computer. The programs (or warriors) are written in a special language called Redcode, and run by a program called MARS (Memory Array Redcode Simulator).

Learning Three.js: Augmented Reality 3D Pong
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Learning Three.js: Augmented Reality 3D Pong
This post presents a livecoding screencast of Augmented Reality 3D Pong. This is an experiment to use augmented gestures as a way to interact with game. So i picked a game classic “pong”. We gonna learn how to code a pong in augmented reality with webgl. The result code is only 100lines!! Nice for augmented reality + webgl + a game :)

Probed/RPG · GitHub
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Probed/RPG · GitHub
The goal of this project is to create an Infinite Randomish Universe within which the player explores, quests, fights, loots, equips, levels and more.

Mystik RPG - An open-source Java 2D Tile RPG Engine
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Mystik RPG - An open-source Java 2D Tile RPG Engine
Mystik RPG's goal is to become a great Java 2D Tile RPG Engine. It boasts multiple maps, configurable maps in JSON, local content storage, monsters and more! You can start by either downloading the GitHub repo for faster, offline playability, and dissect the game, play with the map editor, or play directly from the browser!

Matt's Webcorner - Direct3D 9.0 API Interceptor
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Matt's Webcorner - Direct3D 9.0 API Interceptor
This is a program that intercepts all Direct3D 9 (D3D9) commands issued by a running application. These commands are then dispatched to a separate program that interprets and responds to them. The commands can be forwarded to the operating system, discarded, or modified as desired.

mibbu
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mibbu
Mibbu gives you everything you need for fast prototyping your Javascript game in just 4.35KB of code. Games created with Mibbu can be displayed using Canvas or DOM mode (you can change it with one single function, or use feature detection to use DOM where it is n canvas, like in IE family).

Making Games with JavaScript and Crafty
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Making Games with JavaScript and Crafty
The day has come where JavaScript games are possible and not only possible but simple. This article will show you how easy it is to create games in JavaScript using the canvas tag and even basic divs with the help of a new game engine called Crafty.

Ogmo Editor
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Ogmo Editor
Ogmo Editor is a general-purpose 2D visual level editor for independant game developers. It's an Adobe® AIR™ application and it is cross-platform, running on Windows, OS X and Linux.