Wilderland - the Hobbit game emulator
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Wilderland
WILDERLAND (WL) allows you to see what's REALLY going on in this wonderful world created by Veronika Megler and Philip Mitchell in 1982 at Melbourne House. It runs the original game code in a rudimentary Spectrum emulator, while displaying the state of objects and animals, the current positions of the latter, and a log what all the other creatures (NPC) do while Bilbo is in one place.

Learning Three.js: Augmented Reality 3D Pong
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Learning Three.js: Augmented Reality 3D Pong
This post presents a livecoding screencast of Augmented Reality 3D Pong. This is an experiment to use augmented gestures as a way to interact with game. So i picked a game classic “pong”. We gonna learn how to code a pong in augmented reality with webgl. The result code is only 100lines!! Nice for augmented reality + webgl + a game :)

Isle of Tune
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Isle of Tune
A beautiful combination of a game and a sequencer. Build a city that plays music, then release cars to the streets to make the groove happen.
Another World JS
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Another World JS
Another World (or, Out of This World) is a wonderful game developed by Eric Chahi and released in 1991.

I have some kind of obsession with this game. During the years, I ported various versions of the game (3DO, PC, hires) to a handful of platforms: PSP, PS2, GBA and PC. Here is my new pure Javascript implementation. No plugins, no ActiveX, no Flash. Just need a modern browser (Chrome, Safari, Firefox, Opera) and you're good to go.

Tuning Canabalt - Semi Secret
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Tuning Canabalt - Semi Secret
This article is a technical summary of the curves, ratios and dimensions in the Flash version of Canabalt.

The Pac-Man Dossier
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The Pac-Man Dossier
This web page is dedicated to providing Pac-Man players of all skill levels with the most complete and detailed study of the game possible. New discoveries found during the research for this page in December 2008 have allowed for the clearest view yet of the actual ghost behavior and pathfinding logic used by the game.

Delving a connected cavern
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Delving a connected cavern - RogueBasin
Both various maze (spanning tree) algorithms and cellular automata have been applied for generating dungeons in roguelikes. The algorithm described below is somewhere in between; it is related to the randomized Prim's and the growing tree maze algorithms; it has also a lot in common with cellular automata, although the cells are not processed simultaneously.

Undum
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Undum
Undum is a tool for writing hypertext interactive fiction. It has some unique features and a visual design that encourages narrative games.

The Complete and Utter Newby Tutorial for Dwarf Fortress
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The Complete and Utter Newby Tutorial for Dwarf Fortress - Part 1: "WTF?"
Dwarf Fortress is an extremely interesting and complex game, but one which people find exceptionally difficult to get into. Although it isn't hard to find tutorials, many assume some basic knowledge of the interface and what the player is looking at. They also don't take into account different tilesets and versions and the difficulty new users have in finding a good site for that first fortress.

But all that is in the past as AfterActionReporter.com is pleased to present The Complete and Utter Newby Tutorial for Dwarf Fortress! It comes with a pre-made world and save and full game download for you to play along with. And a ton of screenshots. Yes, many, many screenshots.

openholdembot
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openholdembot - Project Hosting on Google Code
OpenHoldem is an open source screen scraping framework and programmable logic engine for the online Texas Holdem poker game.

This framework does not include automated collusion capabilities.

It does include:

* A parameter driven engine for screen scraping and interpreting game states (Table Maps)
* A logic engine for making poker decisions based on the game states
* A simplistic scripting language for describing how these poker decisions should be made (using the Spirit parser library)
* Various interface mechanisms allowing for the creation of decision logic via alternative means (C++, Perl, etc)
* An engine for applying the poker decision to the casino table (Autoplayer)